THEATRE GAME: CHANGING EMOTION


Description

To physicalize emotion by showing emotions and feelings through use of space objects.

 

Players

Minimum number of players: At least 2

Maximum number of players: No more than 20

Materials

Random props.

Space Required

Standard Room

Instructions

Single player completes an activity with focus on showing a definite feeling through use and handling of objects. Then the activity must be reversed and the player proceeds to undo what has been done, showing the changed feeling through the same handling and use.
Examples:
- A girl dresses for a dance, showing pleasure or apprehension by the way she takes her dress from the close. After learning the dance is canceled, she shows disappointment or relief by putting the dress back in the closet.
- A boy gets permission to drive his father's car. The car won't start.

Sidecoach: Show that thought by doing! Explore that object!

Evaluation: Was the activity identical before or after the turning point? Was the feeling communicated through body changes? What does pleasure do to one physically? How does disappointment affect movement?

Adaptations

1) At the turning point, the director can ring the phone or send another player to provide the necessary information.
2) If changing emotion or feeling is shown only through facial mannerisms, players are "acting" and have not understood the meaning of physicalization. Using props and body is essential.
3)If students are studying particular historical or literary characters, it may be valuable to have them try this game while playing roles How might President Washington or Tom Sawyer or Sally Ride respond to disappointment?

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