The Night at the Museum meets physical characterization! The museum has come to life but don't let the night guards see you or you'll be removed from the display and sent to storage.
"Duck, Duck, Goose" becomes an acting game when the "Goose" is replaced with anything the leader calls out. A great game to break down inhibitions and introduce the concept of "always saying yes."
In this exercise, one student will walk across the circle, focusing on the emotional state and attitude of a character and how that might be heightened from a 1 level to a 10 level.
"Poison Peepers" is a variation of "Down/Up" and "Scream." The big difference is that no one is eliminated. It is a superb low-risk way to encourage vocal production and dramatic gesturing, and it's a lot of fun!
What are you doing? Students start pantomiming an action and another students asks, "What are you doing?" The first student must lie and say they are doing something different.
Actors are cast as families with last names that inform how the family is to be played. A salesperson or neighbor comes to the door and must adjust according to the family type.
Students establish a instant spirit of ensemble by clapping in unison with the person to their left or right depending on the directing of the clapping wave.
Assemble cast in a circle. The first actor mimes an object and uses it. Then he/she hands the object to the next actor who also uses it in it's first form. The second actor then "stretches", "squishes", or manipulates it into a new object uses it and passes it on to the next actor. The same process continues around the circle. The goal of the exercise is used to increase cast connection, camaraderie, and creativity.